I often use myself as a reference model early on. Since I have some idea of the mood I want to convey in each pose, I can inhabit the characters myself without having to direct a model who doesn't have a full understanding of my goals.
My art director wasn't sold on the initial pose I had sketched for the Altmer character, so I ended up generating several rounds of alternative pose options relatively late in the process in an effort to address his concerns. Most of these aren't good.
Searching to find a pose for the Altmer that appealed to my AD, I executed three fully-finished line drawings of the figure. Although I preferred the one on the left, he decided to go with the pose on the right.
Completed linework
Flat material color groups
Light Source Blocking
Ambient Occlusion pass
Shaded Diffuse Color
Light Source Toning
Composite Underpainting
Completed dragon skeleton
Timelapse video of my full production process
Undaunted, Undefeated, Undead
Key art for The Elder Scrolls Online: Dragon Bones
This illustration was completed in December 2017 and used as a case study for my lecture at GDC 2019. Scroll to the bottom of the page to see a timelapse video of my full production process for this image.