Undaunted, Undefeated, Undead
Selected compositional sketch

Selected compositional sketch

I often use myself as a reference model early on. Since I have some idea of the mood I want to convey in each pose, I can inhabit the characters myself without having to direct a model who doesn't have a full understanding of my goals.

I often use myself as a reference model early on. Since I have some idea of the mood I want to convey in each pose, I can inhabit the characters myself without having to direct a model who doesn't have a full understanding of my goals.

My art director wasn't sold on the initial pose I had sketched for the Altmer character, so I ended up generating several rounds of alternative pose options relatively late in the process in an effort to address his concerns. Most of these aren't good.

My art director wasn't sold on the initial pose I had sketched for the Altmer character, so I ended up generating several rounds of alternative pose options relatively late in the process in an effort to address his concerns. Most of these aren't good.

Searching to find a pose for the Altmer that appealed to my AD, I executed three fully-finished line drawings of the figure. Although I preferred the one on the left, he decided to go with the pose on the right.

Searching to find a pose for the Altmer that appealed to my AD, I executed three fully-finished line drawings of the figure. Although I preferred the one on the left, he decided to go with the pose on the right.

Completed linework

Completed linework

Flat material color groups

Flat material color groups

Light Source Blocking

Light Source Blocking

Ambient Occlusion pass

Ambient Occlusion pass

Shaded Diffuse Color

Shaded Diffuse Color

Light Source Toning

Light Source Toning

Composite Underpainting

Composite Underpainting

Completed dragon skeleton

Completed dragon skeleton

Timelapse video of my full production process

Key art for The Elder Scrolls Online: Dragon Bones

This illustration was completed in December 2017 and used as a case study for my lecture at GDC 2019. Scroll to the bottom of the page to see a timelapse video of my full production process for this image.